Though its never good to Tie classes Down to just one Element you should allays be able to have a backup say if a monster had really really high Fire resist and you could only use Fire, you would be in a very bad position, but if you were to have balance between two elements its quite rare that you find yourself unable to fight (Taurs for example can make themselves practically immune to one element each turn) Whereas if you could use multitude of spells you could find that one tree is much more effective against a certain enemy, (such as a Cra’s Air spells can be used to hit targets behind walls, Very Far range or Push them away where you may not be able to hit them with the other element spells or they will have much higher utility)Ĥ Xelor, Both Air and fire (get billi set)ĥ Rogues, Fire or air (they will probably have changed alot)Ĥ Pandawa, Earth for damage or Water full support tankĢ Saddida water Summon support (heals),earthĢ Eniripsa Water heals (Fire/Air is sort of Shadow-priest i guess)ĥ Feca Fire, water support ,Earth Reflect TankĢ Osamodas Fire summon support, Earth (just for Curve because that damage is decent)ģ Sacrier Air support, Fire Recoil high damage, Earth Tankģ Masqueraders, not out yet (probably Earth,Fire (Judged by Dofus masq and the image of them))Īll classes have their own Unique style of play, i will mention the type of Mindset required to play each classĬra : Stay far and use the field to your advantage.Įniripsa : Make your allies last longer and they can fight for you. Their difficulty will be 1/5 for easy 5/5 for hardĬlass Difficulty+ Recommended Elements (stolen from my old post) Im gonna just say some standard noob freindly builds each class could go (that is not super weak) they can summon a army of dolls to occupy the target while the Cra can stand back and take advantage of the range. Some classes will work better with others than some, Example Iops may not work well with Saddida because the summons can get in the iops way, whereas Saddida are a Cra’s best friend. There is no such thing as “Agro” like other MMO In the world of Wakfu not all damage is absorbed by the tank. Osamodas: Other (Summoners: summons can be Support,Damage,Tank,or Other.) Masquerader: Damage,D.Support,Tank (yet to be released, but if its anything like Dofus masquerader) Saddida: Other,Support,Damage (Mass summoners)Įcaflip: Damage, Tank, Other (Luck based, Crits) Support can be both Offensive support and Defensive support D.Support, O.Support if none is mentioned its both. If i put a word in Bold that means its the main Specialty for that class, If i put none in bold it is a mix of all, 2/3 bold its hybrid/un-hybrid (if you can get your head around that term) Im gonna make this easier for some new players by giving them all “Labels” Tank, Support, Damage Most players start up wakfu and hear there are 14 Classes !? what one should i pick ? Hi, This topic is gonna be about The lore and style of each class. Masters of the elemental runes, they venerate the. In addition, the spell variants also allow you to adapt your spells to the circumstances, without having to make definitive choices.Wakfu Choosing Your Class Guide by Venusquake Dance DOFUS, Huppermages are able to combine Fire, Air, Water and Earth to cast spells with multiple effects. You are therefore no longer limited to a single element. Since the last updates, the statistics of your characters can be changed between each fight. The Multi-element channel is a natural choice for the Huppermage even though you will usually often take a bi-elemental orientation. The Water way is more oriented towards significant melee damage and you will also have the possibility of stealing life in the area. The Air way has high ranged damage and combines pretty well with other elemental paths. It combines rather well with the Air path for its type of damage, or with the Water path because they have stuff in common. In terms of your orientation, if you choose the way of fire, you will have interesting possibilities in PvM, because it allows you to do area damage from a distance. These elemental mages are unparalleled damage dealers. Masters of the elemental runes, they venerate the Krosmic Balance, a mysterious force that tends to maintain balance in the universe. DOFUS: Huppermage, guide and stuff, our builds from level 1 to level 200 Which stuff to favor on a Huppermage and which equipment to choose according to the element? We offer you our stuff guides.ĭance DOFUS, Huppermages are able to combine Fire, Air, Water and Earth to cast spells with multiple effects.
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